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	<title>Comments on: BitmapMaterial tips</title>
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	<link>http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/</link>
	<description>Yet another labs blog</description>
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		<title>By: labs.hellokeita.com &#187; BitmapData.lock benchmark</title>
		<link>http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/comment-page-1/#comment-34</link>
		<dc:creator>labs.hellokeita.com &#187; BitmapData.lock benchmark</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/#comment-34</guid>
		<description>[...] read the Thomas Pfeiffer aka Kiroukou (the Sandy3D creator and project leader) commented on my previous post. Here&#8217;s what he said.  Indeed Sandy does a clone of the original texture, for few reasons: - [...]</description>
		<content:encoded><![CDATA[<p>[...] read the Thomas Pfeiffer aka Kiroukou (the Sandy3D creator and project leader) commented on my previous post. Here&#8217;s what he said.  Indeed Sandy does a clone of the original texture, for few reasons: &#8211; [...]</p>
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		<title>By: Thomas P</title>
		<link>http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/comment-page-1/#comment-32</link>
		<dc:creator>Thomas P</dc:creator>
		<pubDate>Tue, 04 Dec 2007 08:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/#comment-32</guid>
		<description>Hi,
Indeed Sandy does a clone of the original texture, for few reasons:
 - avoid an unfortunate dispose call.
 - allowing to have a setTransparency method to dynamically change the transparency without changing the original bitmapdata of the user.

Concerning the lock() and unclock() are you sure it has a performance impact?
as far I know, this can&#039;t provide any performance boost since the bitmapdata isn&#039;t attached to the flash display list. When the object is out of stage, there&#039;s no advantage to lock it.
But I&#039;d be interessted to have your feedback about that, and your performance test.

Best,
Thomas</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Indeed Sandy does a clone of the original texture, for few reasons:<br />
 &#8211; avoid an unfortunate dispose call.<br />
 &#8211; allowing to have a setTransparency method to dynamically change the transparency without changing the original bitmapdata of the user.</p>
<p>Concerning the lock() and unclock() are you sure it has a performance impact?<br />
as far I know, this can&#8217;t provide any performance boost since the bitmapdata isn&#8217;t attached to the flash display list. When the object is out of stage, there&#8217;s no advantage to lock it.<br />
But I&#8217;d be interessted to have your feedback about that, and your performance test.</p>
<p>Best,<br />
Thomas</p>
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