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	<title>Comments on: BitmapMaterial tips</title>
	<atom:link href="http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/feed/" rel="self" type="application/rss+xml" />
	<link>http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/</link>
	<description>Yet another labs blog</description>
	<pubDate>Fri, 21 Nov 2008 17:08:28 +0000</pubDate>
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		<item>
		<title>By: labs.hellokeita.com &#187; BitmapData.lock benchmark</title>
		<link>http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/#comment-34</link>
		<dc:creator>labs.hellokeita.com &#187; BitmapData.lock benchmark</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/#comment-34</guid>
		<description>[...] read the Thomas Pfeiffer aka Kiroukou (the Sandy3D creator and project leader) commented on my previous post. Here&#8217;s what he said.  Indeed Sandy does a clone of the original texture, for few reasons: - [...]</description>
		<content:encoded><![CDATA[<p>[...] read the Thomas Pfeiffer aka Kiroukou (the Sandy3D creator and project leader) commented on my previous post. Here&#8217;s what he said.  Indeed Sandy does a clone of the original texture, for few reasons: - [...]</p>
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		<title>By: Thomas P</title>
		<link>http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/#comment-32</link>
		<dc:creator>Thomas P</dc:creator>
		<pubDate>Tue, 04 Dec 2007 08:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://labs.hellokeita.com/2007/11/28/bitmapmaterial-tips/#comment-32</guid>
		<description>Hi,
Indeed Sandy does a clone of the original texture, for few reasons:
 - avoid an unfortunate dispose call.
 - allowing to have a setTransparency method to dynamically change the transparency without changing the original bitmapdata of the user.

Concerning the lock() and unclock() are you sure it has a performance impact?
as far I know, this can't provide any performance boost since the bitmapdata isn't attached to the flash display list. When the object is out of stage, there's no advantage to lock it.
But I'd be interessted to have your feedback about that, and your performance test.

Best,
Thomas</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Indeed Sandy does a clone of the original texture, for few reasons:<br />
 - avoid an unfortunate dispose call.<br />
 - allowing to have a setTransparency method to dynamically change the transparency without changing the original bitmapdata of the user.</p>
<p>Concerning the lock() and unclock() are you sure it has a performance impact?<br />
as far I know, this can&#8217;t provide any performance boost since the bitmapdata isn&#8217;t attached to the flash display list. When the object is out of stage, there&#8217;s no advantage to lock it.<br />
But I&#8217;d be interessted to have your feedback about that, and your performance test.</p>
<p>Best,<br />
Thomas</p>
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