And the source files zipped with the demos I showed.
http://www.hellokeita.in/presentations/LFPUG/20090827/examples.zip
The contents are:
Example01-SineWaveExample: Simple example generating a sine wave
Example02-KeyboardExample: Example of a piano keyboard
Example03-WaveformExample: Changing the waveform of a sound
Example04-TimePitchExample: Changing pitch and tempo of a mp3
Example05-HeliumBalloon: Real time pitch shifting using Java
Pitch shifting is the method to change the frequency or the height of a sound.
And why it’s fake? Because, I’m really not using the correct algorithm, actually I just made one for demo purpose. If you listen carefully, you can hear some clippings when you change the slider position.
There is a difference between my previous post about pitch Controlling Pitch and Tempo.
The previous one I was using a dynamically generated sine wave and changing the pitch. It’s much easier because I already have the samples for each sound.
On this example I’m using an MP3 file (Daft Punk, please don’t sue me…If you want, I can change it) and changing the pitch on runtime.
Well it’s working, and as you can see no FPS loss.
The source… well, I’m preparing for my LFPUG presentation so, I’ll try to explain about it there, and than release some kind of source.
There is a post from my friend Li http://www.lidev.com.ar/?p=237 where he is using more accurate algorithm to change the pitch. There’s not much loss on quality and no clips.
I tried to make as similar to a MIDI editing software.
Ok…, it’s really far to be similar… but I’m trying…
There’s somethings that I didn’t like in Flex so maybe I’ll start recreate all just with AS3.
Well, about the functionalities…
Click ‘Add track’ to add a new Track.
You can change the Edit, Remove or change the Volume.
The Mute and Solo functions are not working yet.
Clicking on Edit, will take you to a sequencer interface.
Double clicking on the Sequencer, you can add a new Note.
You can playback it, change the positions and durations.
Clicking on Close from the Sequencer, you get back to the main screen.
Here you can playback all the tracks together.
After all, you can save/load the composition to/from you local hard drive.
Komposer is the main class, who will playback the music.
Timbre is the class that defines the tone of the sound.
Track is a groups of notes that will play with the defined timbre. Currently it will only play one track.
Note is the class that defines the pitch(frequency) and the in/out of the sound.
var komposer:Komposer = new Komposer();
var timbre:Timbre = new Timbre();
timbre.addValue(0);
timbre.addValue(1);
timbre.addValue(-1);
timbre.addValue(0);